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Mech concept

Mech concept

  • Front-closeup-3500-3500

    front_closeup.png

    1088.0KB

    2017/09/05

  • Front-3500-3500

    front.png

    877.0KB

    2017/09/05

  • Back-3500-3500

    back.png

    887.0KB

    2017/09/05

  • Back-closeup-3500-3500

    back_closeup.png

    1363.0KB

    2017/09/05

  • 3dmodelthumbtraninprogress80x80
Description

A personal project trying to create a full body robot in fusion 360.


Comments
User_x120

Great work.

5 months ago
Default_avatar

Amazing

6 months ago
X120

excellent work
How could I download the model?

12 months ago
X120

Awesome work

about 1 year ago
User_x176

it's surely perfect, could you please post the structural file

over 1 year ago
User_x176

Awesome. Clearly It took u a plenty of Hard work and Time

over 1 year ago
User_x176

can we download the model to learn from reverse engg that would be a great help

over 1 year ago
X176

Very Very good

over 1 year ago
User_x176

best robot ever!

over 1 year ago
User_x176

Incredible work! Very inspiring thanks for sharing!

almost 2 years ago
User_x176

Awesome work! I just started working with Fusion 360 and never knew this level of complexity could be done in F360. This just makes me want to learn more and more.... I can only dream of creating something like this in the years to come... Thank you for sharing! Keep up the awesome work!

almost 2 years ago
X176

Thanks! This is all done in fusion. It's my after-work side project so it took forever, also my first model in fusion so there are a lot of revisions due to my unfamiliarity of its modeling tools. Once I am used to the tools it's hard for me to go back to subdiv modeling and I use Boolean a lot in fusion. I have never used Inventor or Solidworks. Those big parts (head, arm, shoulder, torso, hip, thigh, calf/foot) are built in separate files then inserted as components. In their individual files are bodies modeled in place. I am still learning fusion hopefully can design something and animate it for my next project. So far this one is only a visual concept.

almost 2 years ago
X120

Whoah!! Ho-ly-smokes dude this is a seriously impressive amount of work! How many hours would you estimate went into this? Massive respect that you did it all in fusion360 tho, to me that just seems insane. I'll admit I'm not all that famililar with the 360 workflows yet, and the some of the backwards logic in the way the modeling features/tools still slows me down a lot (some tools seem identical to for example Inventor or Solidworks etc yet they work entirely different in fusion360.. nobody knows why). So perhaps I'm not seeing 360's full potential yet, but from what I've experimented in Fusion so far, I would certainly never consider using it as weapon of choice to take on this kind of mechanical complexity. I'm amazed how you manage an assembly of this scale in Fusion! In fact, I just isolated only one of the hand assemblies and I honestly can't even comprehend how you built that without the advanced assembly functionality as found in Inv. or SW! Are those all inserted components or bodies modeled in place? .. What's the secret bro? hehe

almost 2 years ago
X176

Thanks. I modeled 99% with solid/surface. A lot of parts are generated from basic shapes. Bend is also used a lot for slight curvy surfaces.

almost 2 years ago
User_x176

This isn't engineered... But is INSANELY AWESOME!!!!!
HOW did you modle this... each component wise and the assembly, or ...Uhh HOW!?!?!?!....

almost 2 years ago
X176

Thanks guys. For TSA I don't know their submission requirement, if it is your first project using Fusion, try to keep it simple. This took me a lot of after-work hours. At the beginning I tried to build most of the parts using T-spline but later started over in solid/surface mode. I figured nurbs model is much cleaner and easier to edit, my design doesn't have crazy twisty curvy shapes so I don't really need T-spline. I started everything from default geometries(cube, sphere, cylinder.etc) then adjusted the forms from big shapes to small details.

about 2 years ago
User_x176

its amazing design! keep launching

about 2 years ago
Default_avatar

How long did it take you to draw out?

about 2 years ago
Default_avatar

That is awesome, i literally just start and Im planning on doing a project for TSA (Technology Student Association) Pls give me advice i don't know what Im doing..... :D LOL

about 2 years ago
X176

@Akshay Raj
I came up with this design myself :)

about 2 years ago
User_x176

HOW CAN YOU FIND DIMENSION AND DESIGN ? ANY SITES WHERE WE FIND ALL THE DESIGN AND DIMESIONS?

about 2 years ago
X120

  good job!

about 2 years ago
User_x176

pretty groovy dude

about 2 years ago
X120

Really wonderful, you should publish more projects.

over 2 years ago
X120

Beautiful!

over 2 years ago
X176

Thanks you. This is an imaginary concept, although I did put in thoughts to make all the joints make sense. It's my first model in Fusion and I mistakenly combine some parts that are not supposed to be connected. In order to make the joints work I need to do some cleanup works. For next design I will plan the articulation first.

over 2 years ago
X120

BTW, is this a fictional robot or it is designed as a real fighting machine?

over 2 years ago
X120

Wonder project, looking forward to seeing more projects such as this.

over 2 years ago
X176
Haokun Liang
United States of America

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