DescriptionI've been inspired by the work I've seen from Vincent and Stan. The projects they have submitted to the gallery are simplistically beautiful. So when I saw a water jug at a restaurant over the weekend I had to give it a try. Creating the water jug in Fusion 360 was pretty straight forward. I created a spline to represent the profile of the jug and revolved a T-Spline. When creating a revolve you can sometimes end up with a pole at one end which can cause problems downstream. To fix that I deleted the faces out of the bottom of the jug and then manually filled it with create face and fill hole. I used Edit Form to create the spout and then thickened the T-Spline with soft edges on. To create the handle I used the spline tool to get the basic profile and then used sweep to get the base T-Spline. From there I used Edit form and fill hole to shape the handle. When the handle was done I converted both T-Spline bodies to BREPs and used Combine to intersect them and so I could delete excess geometry on the handle where it intersected with the Jug. I used Combine again to join the handle to the body. Lastly I intersected a solid cylinder with the body of the jug so that I could have geometry in the scene to represent liquid in the jug. Once in Keyshot I assigned a wavy glass shader to the jug and played with the bump map and colour. Then I created a copy of the jug, scaled it down and changed the colour and position.
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