The KQS Roadster Concept

The KQS Roadster Concept

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Description
UPDATE: Tweaked the front end - looks even more classic. Also, rendering in 70 secs / 5 iterations gave me a pretty nice looking rendered model using our latest ray tracing enhancement. Observation: Car Design I'm a car enthusiast, and I'm starting to notice something: today's modern car designs from mainstream auto manufacturers are becoming more and more homogenous. Angry. Fierce. Sharp lines, gapping vents, and a "I'm gonna eat you for breakfast and spit your bones out my exhaust pipes" attitude. To give you a couple of examples, look at the upcoming WRX, the current FRS/BRZ, the Ford Fusion, the Mitsubishi Lancer EVO, not to mention a boat load of BMWs, Audis, and Mercedes Benzs. Even the new Toyota Corolla looks angry and wants to punch you in the face. Question: what makes a car beautiful? Is angry the new pretty? Maybe... but even though beauty is in the eye of the beholder, I don't think many people would disagree that a 1954 Mercedes Benz 300SL is still way more beautiful than a current generation Hyundai Elantra. Inspiration: "Retro is the future of car design" I keep stumbling upon articles written by auto journalists predicting that it will soon become reality. The truth is: I only see a handful of manufacturers incorporating this philosophy, and only because the cars they are producing have had such a long heritage that they need to adhere to various design guidelines (which made them famous in the first place) and stay true to the brand (VW Beetle, Mini Cooper, Porsche 911). mainstream manufacturers however, are not doing this (and may never will). Realizing this truth, I decided to design my own concept car, borrowing design elements from the great classic and modern beauties such as the Shelby Cobra 427, the Ferrari 250 GT, Datsun 1600 Roadster, and the Weismann MF5 to name a few. Design Process: Classic styling and modern design in harmony I tried to incorporate as many classic design elements as possible into my concept roadster. The front end was inspired by classic roadsters over the decades, the body continues with graceful curves around the wheel wells that extend to a set of strong hips, ending with an integrated rear spoiler and sloping back-end with centered exhaust pipes. The whole car body is based on a current generation MX-5 frame, and is very close to the exact dimensions of the car it was referred to. Everything was modeled from scratch and in Fusion 360. In all honesty, this project was way too addictive to do. It took me about 3 days to reach this point, where a lot of time was spent on tweaking T-Spline edges and getting them to behave the right way. I'm really digging the end result though, but the process was even more valuable. Also, I'm not done with it yet :).
Comments
User_x176

Beautiful work, I share many of the opinions you expressed here three-four years ago -about automotive styling, and the typical language being so over-used. I am working on a full customization and rebody of an existing car as well, but min will start virtual and end in reality-I have been planning and collecting information, pieces, and skills since 2009, and started as of the first of the year. I found your video after realizing that I the project would benefit from CD with a path to CAM-and, as you started with an existing platform, the starting point was easily clear. The projects name is the RateGT, and Thank You for posting what you did and an inspiration for those of us wanting to make something we like-even better!

about 3 years ago
User_x176

Very cool man. I am just starting out with Fusion - coming from Alias. I am excited to start building my first car in this program!

about 6 years ago
X120

Very happy to find video attached in this project!

over 6 years ago
X176

Hi Keqing
Can I ask about something ?. When I create family of the faces i have a problem with keeping the continuity of the edges. When try extrude family of the faces , part of the them is displying in smooth mode and rest in the box mode.
What can I do for join you to my family group . Because it would be easier if you could keep track of my project.
Normaly in CreO the boundary conditions for quilts-faces are determined in the sketch. . In Fusion sometimes helps to insert the edge , but not always

over 6 years ago
X176

Many thanks Keqing I've just downloaded AD Fusion 360. Now I work with the tutorials. I think the some effects will coming soon.

over 6 years ago
X120

After the 90 day trial, non-students will have the option to use the software for a monthly subscription. If you are a student, it'll continue to be free for you.

over 6 years ago
X176

Fusion 360 for students is the service in the cloud , for download , with the access on 90 days. Do you know what is with the access after 90 days

over 6 years ago
X120

Thanks Ludwika! Fusion 360 is (and will remain) free for all students. It also is the exact same thing as the standard version, so please don't hesitate and download it to start designing!

over 6 years ago
X176

Your video looks amazing. I wonder how simply and easily the project can be created in AutoDesk Fusion 360. I like the quality of the surfaces and ease creating.
In Creo 2.0 this is more complicated . I think I should download Fusion 360 ( I hope that the student version exist) and try it

over 6 years ago
X120

You always amaze me! Your work is so specific and detailed. Great job.

over 6 years ago
X120

Video uploaded!

over 6 years ago
X120

Thanks Nathan! And Ludwika, I'll have it uploaded later today. Check back soon!

over 6 years ago
X176

Hi Keqing
Do you have already your video of the process design?

over 6 years ago
X176

looks great Keqing! Every time I check it out I see something new to like/think about.

over 6 years ago
X120
Keqing Song
Oregon, United States of America
OPEN/DOWNLOAD THE MODEL

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