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Pagani Concept

Pagani Concept

  • My_pagani_11

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    2014/03/22

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  • My_pagani-21

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    2014/03/24

Description
For my second project I wanted to tackle T-splines. This is my first time modelling a car, hope you like it. Cheers,
Comments
User_x176

很久的东西了,但是今天我依旧是看出了许多东西,想法永远不会过时,一个状态适用一个时期,你的设计,我在学习。

almost 2 years ago
X176

MY PROJECTS KEEP DELETING DO U KNOW WHY???

over 3 years ago
X176

This is very good I'm totally jealous still learning the basic to this. Keep it Up Mac

over 5 years ago
User_x176

fantastic ?

over 5 years ago
X120

Thanks very much for the comments, and for the tip Jeff, I hadn't used the create face before, great stuff.

over 5 years ago
X120

very impressive. I tried this approach (modeling the whole thing as a closed TSpline body) for my Miata model, but it fell apart when I tried to model the wheel wells. So, on my second approach (actually, I think it was approach #12, to be honest), I just took my closed TSpline, converted it to BRep, then I used Create Face with Object Snap to essentially "re-skin" the model as an open surface. That let me more accurately model the wheel wells, and some of the hood and trunk details.

over 5 years ago
X176

Thank you for the workflow description - the result is amazing - Wow!

over 5 years ago
X120

Really awesome work - you’ve obviously very quickly got a very strong handle on the tools.

over 5 years ago
X120

Hi Collin, I've uploaded an image showing the T-spline object.
I continued to edit the form of the T-spline body after arriving at this point but the solid body would no longer update because I changed the T-spline body too much. I had already cut out had the greenhouse and wheel wells from the solid. So I decided to use it as is.

over 5 years ago
User_x176

Thanks for the great process description!

over 5 years ago
X120

Thanks for your comments guys. The process was rather simple. Started with a T-spline box object. I had four canvas reference images for top, side, front and back views. I shaped the T-spline object to match the image profiles. The T-spline body made up the overall car body form. it was converted to a solid and the wheel wells were cut out using the combine tool and a cylinder. All the cutout areas where done the same way, including lights, side vents, rear end, creating extruded shapes and using the combine tool. The cars green house was done by sketching it's top profile on the top view, then extruding a new object into the car body. Combined the two objects to get their intersection then shelled the greenhouse. On the top view I did the same thing for the windshield (minus the shelling of course), and from the side view did the same thing to side windows. I used the press/pull to make the windows less thick. I also split the body to indicate doors etc, then applied fillets. T-splines were also used for the roof air intake, spoiler, mirrors and the tool used to cut the side vent depression.

over 5 years ago
User_x176

Great work, can you upload your f3d file as well to share your process with us? Thanks. This comment is edited.

over 5 years ago
X120

Fantastic work! Please expand. I'd love to see the T-Spline model and know more about your process.

over 5 years ago
X176

This is incredible! I love the surfacing on the body panels

over 5 years ago

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