Digital Sculpting

Digital Sculpting

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  • 3dmodelthumbtraninprogress80x80
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Description
i would love some sugestions for what to engineer under the hood! suspenstion systems drive train layouts..
Comments
User_x176

I am basically fascinated to know the order of magnitude of complexity, research, engineering process, etc to bring to life something as demanding and big as a car. I think even if you have key components like an engine and gear, you're still investing dozens of millions of dollars to reach a prototype... then to actually mass manufacture it is in the range of hundreds of millions. This of course probably applies to starting a new car from scratch... iterations on existing cars are probably vastly cheaper since you have proven and working manufacturing processes.

I'm by no means a mechanical or industrial engineer (I study software engineering), but I think if I had to design a car I'd first make a least of concerns and values that I wish my vehicle to adhere to (for instance, performance, reliability, cost, etc..). Let's say my main concern is performance, then I'd probably start with laying out suspensions, gear, engine, then move to making an aerodynamic body around it (each process using the proper analytic and numeric tools). Eventually I'm left with constraints in order to incorporate seats and UX, safety measures, etc...
If comfort and safety were my main concern, I'd start first with the seats and user experience and later figure out how to incorporate everything else around it.

Either way, it'd be awesome if someone could give us an insider look into this industry or similar industry from the CAD/CAM standpoint. Seeing an idea drawn on the board turn to a reality is a notion I hold in high regard.

about 6 years ago
X176

You have a lot of great questions that I am trying to answer myself! The airflow simulation software that I've been playing with is Flow design. It’s been great to visualize the impact of my modifications. These forms are a way to convey what I design on paper and in sketchbook with my bamboo. As far as I know, the models evolve from a sketch to a speed form in a molder like Maya, then to Alias with Class-A surfaces. They go to engineering for final production and then assembly. I’m using the opportunities of T-splines to move from a quick shape to a rendering and simulation work and back to T-Splines for edits! It’s great to get critiques of the emotion of my designs from this community and the inspiration of other creators along the way.
It would be great to take it to Pininfarina and test with the road simulation tunnel.. :D !! From a hobbyist perspective, I would love to take a totaled corvette c6 body, use the underpinnings to create my own panels with the engineering in fusion. Have them manufactured and shipped to my doorstep, bolt on and have a car that meets my own style and engineering/handling requirements! For now I’m pretty content with fusion 360 and the great renderings that keep me dreaming. I look forward to seeing more designs from you in the future Avihoo! Have fun, click something new, and keep up the great comments!!

about 6 years ago
User_x176

I noticed you have plenty of car models. Is there a way you can share your methodology when it comes to designing cars?
On another note (to anyone who can give an answer), how does a car design like that evolve into a workable industrial model that eventually turns to become a real car? Is starting with a design like that even the right approach?
Also, there's an Autodesk airflow simulation program that possibly can be used with those models - just to approximate how well they behave aerodynamically. Of course, in real world production you'd still need to build a miniature and put it in a wind tunnel then make those tests on a prototype.

about 6 years ago
X120

This one looks like a Alfa Romeo 4C! Very nicely done dude...

about 6 years ago
X176
Grant Holmberg-Baugher
United States of America
OPEN/DOWNLOAD THE MODEL

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Portions relating to lightbox are licensed under Creative Commons Attribution 2.5 License (http://creativecommons.org/licenses/by/2.5/). Lightbox was authored by Lokesh Dhakar (lokeshdhakar.com).