Consumer Electronics Packaging

Consumer Electronics Packaging

  • NXUI_family_front_side.png

    1538KB

    2014/05/28

  • NXUI_family_back_side.png

    1508KB

    2014/05/28

  • Wall_Unit_Explosion_II.png

    1538KB

    2014/05/28

  • Wall_Unit_Explosion.png

    1242KB

    2014/05/28

  • making_the_surface_bodies.png

    242KB

    2014/05/28

  • making_the_back_shell_1.png

    525KB

    2014/05/28

  • making_the_back_shell_II.png

    331KB

    2014/05/28

Description
The model is imported from an old Inventor project of mine. (this product never made market for the company I was with). I wanted to give it new appearances and a blister pack wrapper. Fusion creates the day again. 1 Imported to Fusion 360 2 Applied appearances and physical materials 3 Created the blister pack using Patch surfaces workflow 4 Arranged views, exploded, etc. 5 Made some Named View cameras 6 Made some renderings The best workflow I've found for this kind of thin walled model (the blister pack) is better done in Do Not Capture History modeling. The Patch workspace has the right tools. Make the shells as surface bodies. Add features as other surface bodies. Trim them to each other, then stitch and thicken. It's quite smooth and predictable with no "draft angle surprises" that can happen when using draft on every single solid body. Another benefit over the solid>fillets>shell method is that with Patch bodies you never bury the model, so visibility is improved and performance is better because your extrusions that pass through other objects are not considered 'cuts' until you tell the dialog otherwise. It's just a great way to work with these thin walled models.
Comments

Legend for image "making the surface bodies"

1. Extrude or offset model bodies to create the initial shapes as Patch surfaces.

2. Trim and/or extend the Patch surfaces to create matching connected edges where the bodies intersect.

3. Apply Patch command to "cap" any open edges. In this case I built the concentric circular bodies from extruded sketches, and then capped the open circular top edges using Patch.

4. Stitch it all together. This is key! Now the surfaces are one body.

Additional steps: Add fillets at the sharp edges, and then thicken.

over 6 years ago
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Phil Eichmiller
Oregon, United States of America

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Portions relating to lightbox are licensed under Creative Commons Attribution 2.5 License (http://creativecommons.org/licenses/by/2.5/). Lightbox was authored by Lokesh Dhakar (lokeshdhakar.com).