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Lanborghini Asterion

Lanborghini Asterion

  • Imgview4g-3500-3500

    imgview4g.png

    1759.0KB

    2018/12/21

  • Fql4g-3500-3500

    FQL4g.png

    4988.0KB

    2018/12/21

  • Side4g-3500-3500

    SIDE4g.png

    1145.0KB

    2018/12/21

  • Rq4g-3500-3500

    RQ4g.png

    1371.0KB

    2018/12/21

  • Fq4g-3500-3500

    FQ4g.png

    1674.0KB

    2018/12/21

  • Details4g-3500-3500

    details4g.png

    2341.0KB

    2018/12/21

  • Madelfq-3500-3500

    madelFQ.png

    1579.0KB

    2018/12/21

  • Modelrq-3500-3500

    modelRQ.png

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    2018/12/21

  • Sculptrq-3500-3500

    sculptRQ.png

    1488.0KB

    2018/12/21

  • Sculptfq-3500-3500

    sculptFQ.png

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    2018/12/21

Description

Lanborghini Asterion

  • Many parts, including the body shell, were based on sculpt. (See image.)
  • Finishing is done by surface modeling and solid modeling.
  • All modeling and rendering is done with Fusion 360.
  • I am doing simple retouching with photoshop only for tires of images during tunnel running.
  • I made time using idle time so I do not know exact production time, about 120 to 150 hours?
  • The total number of bodies is about 600 pieces.
Comments
X120

AWESOME

about 1 month ago
X120

Dude you nailed it!!! looks good...
Although, I really like your Japanese twitter.

2 months ago
X120

This is amazing!!

3 months ago
X120

thank you for the message!
I am sorry, but there is no tutorial. This modeling is summarized in twitter's moment, so for your reference.
https://twitter.com/i/moments/1049637169776623617

3 months ago
Default_avatar

Nice car have you got any tutorials

3 months ago
X120

really a great job. keep it up

3 months ago

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